3D Environment Artist - Avakin life - (June 2016 - present)
I am currently a 3D environment artist on Avakin Life. Each environment takes roughly 3 weeks start to finish including Unity setup and collisions as well as the scene passing QA checks. Most of these scenes have a triangle count of 15k - 22k depending on its intended usage and draw calls from 30-50 (including custom paintable surfaces which take up a draw call each). Most textures are at 256x256. There is usually a single 512x512 lightmap for each scene however some of the larger scenes requiring two lightmaps. I am responsible for designing the overall aesthetic of the environment, modeling, texturing, lighting and scene setup for most scenes. I also partake in other activities such as the creation and set up of furniture items/props and managing of outsource artists.
These are all the scenes that i was personally responsible for creating.